This job is no longer available
This job expired on 11/08/2026. It no longer accepts applications.
Video Game Composer (Remote)
Odixcity Consulting
Job description
About the role
We are looking for a visionary Video Game Composer to create dynamic, immersive scores that define the sonic identity of our upcoming titles. This remote, full‑time position offers the chance to shape music that reacts to player choices and gameplay moments.
Key responsibilities
- Compose and produce original high‑quality musical scores ranging from ambient environments to intense combat themes.
- Develop interactive, adaptive music layers that respond to real‑time player actions.
- Collaborate with narrative designers, producers, and sound designers to align music with game mood and pacing.
- Integrate musical assets into game engines and audio middleware (Wwise, FMOD) ensuring seamless loops and transitions.
- Iterate quickly on musical ideas based on feedback and playtesting.
- Organize, label, and deliver all audio files according to technical specifications.
Required profile
- 3–5 years of professional experience composing music for video games with a strong, diverse portfolio.
- Expert‑level proficiency with standard DAWs (Logic Pro, Cubase, Ableton, Pro Tools).
- Familiarity with Unity or Unreal Engine and audio middleware such as Wwise or FMOD.
- Deep knowledge of music theory, orchestration, arrangement, and high‑quality virtual instrument libraries.
- Fully equipped home studio capable of delivering studio‑standard assets.
- Excellent communication for virtual collaboration and ability to meet tight deadlines.
Required skills
- Logic Pro
- Cubase
- Ableton
- Pro Tools
- Unity
- Unreal Engine
- Wwise
- FMOD
- Virtual instrument libraries
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Odixcity Consulting